Clicking on the Create button in the Game Parameters panel at the top of the Actions Management page will take you to a form that lets you create a new game parameters action.

The Action Name Panel lets you give your action a descriptive, meaningful name and contains 3 buttons that

  1. Create a New action
  2. Open an existing action
  3. Clone an existing action to a new action. Handy if you are setting up multiple similar actions.

This Action panel will become familiar as it is used by all the action management screens.

The Game Parameters panel lets you add one or more parameters to your action and assign them values that will be passed back to the game if this action is triggered. You are essentially specifying key value pairs that can be sent back to the game client.

The parameter drop down list contains all your game parameters, you can use the Game Parameter Manager in the Setup navigation menu to create additional parameters if you need to. You can then add a value for the parameter. The value can be populated by

  1. The contents of a user Metric
  2. A piece of Localized content
  3. A Static value

If your parameter is an Enumerated or Boolean type the value entry box will only let you add an acceptable value.

The “Return on every engage response” checkbox lets you specify if this game parameter action should be returned on every successful engage response or only as the player enters the campaign step that this game parameter action is attached to. By default, game parameters will be set to return on every response.

The buttons on the Game Parameters panel are used to Add a SmartAds instruction,  Add additional parameters, or Remove existing ones.

Finally, don’t forget to Save your action.


Your newly saved action will now be listed on the Action Management Screen. There are two buttons beside each action so you can Edit or Delete it.


Your action will also now be available for use when you are setting up campaigns.

When a game parameter action is triggered by a campaign the resulting parameter(s) will be passed back to the game in the parameters section of the Engage response.


NB – Your game will be responsible for reacting to any game parameters that you pass back to it, so some planning and instrumentation is required when your developers are integrating with deltaDNA and planning your event collection and engagement specification.

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